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Island tools

The Island Tools panel lets you transform UV islands directly — stack, flip, straighten and select — without running a full pack. Every action is undo-safe.

Transform tools

Smart selection

The Select section helps you build a selection quickly before transforming or packing:

You can then Pack Selected Islands to pack only the chosen subset, leaving the rest in place.

World-aligned UVs

These tools map UVs from the object's position in the 3D world — ideal for hard-surface and environment art:

Checker map

Toggle a UV checker texture on the selected objects to inspect distortion and orientation, then toggle it off to restore your original materials. Choose the checker style:

When you enable it, the 3D viewports switch to show the texture (Solid shading → Color: Texture) so the checker is visible even when your material isn't set up for it. Turning it off restores your previous shading.

How selection works across Blender versions

ℹ️

The tools act on the island(s) you select in the UV Editor. On Blender 4.5 and earlier this reads your UV selection directly. On Blender 5.0+, per-UV selection isn't exposed to Python while editing, so TexelPack reads it on the fly — it works both with UV/mesh sync on (the 5.0 default, where the mesh selection drives) and with sync off (where your UV Editor selection drives). Either way the workflow is the same: select the island(s), then apply.

See Troubleshooting for more on Blender 5.0 selection behavior.