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Troubleshooting

Common issues and how to resolve them, including the Blender-version differences that matter most.

The TexelPack tab doesn't appear

Island tools / selection on Blender 5.0

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On Blender 5.0+, per-UV selection isn't exposed to Python while editing, so TexelPack reads it on the fly. The island tools and “Pack Selected” work both with UV/mesh sync on (the 5.0 default — the mesh selection drives) and with sync off (your UV Editor selection drives). On 4.5 and earlier they use the UV Editor selection directly. In every case: select the island(s) you want, then apply — only those are affected.

Packing seems slow

Islands look like they overlap, but the report says zero

Overlap detection is geometric (based on real island shapes), so bounding boxes that visually overlap while the actual geometry doesn't are correctly reported as not overlapping. This is intended — the efficiency and overlap numbers reflect the real packed shapes.

Texel density isn't normalizing as expected

Margins don't look pixel-accurate

Enable pixel-exact padding so the requested spacing is honored to within ±1 px at your atlas size. This matters most for bake bleeding on lower-resolution atlases.

Filing a bug report

Use Copy report in the Last run panel and include:

See License & terms for the support contact.